Hammerhead Class Cruiser

Propulsion
The Hammerhead Class is propelled by 6 Ion engines. These Ion engines will make the ship accelerate up to 2500 G.

Ion engines are not build to work within atmospheres so therefore the Hammerhead Class has 2 back-up combustion engines in case they need to get within an atmosphere or something similar.

Energy Source
The Hammerhead Class is powered by a Helium-3 Fusion Reactor that is able to power the entire ship. It is responsible for powering the engines, powering the weapon systems and defensive systems and taking care of basic needs on the ship such as lightning.

Hyperspace
The Hammerhead Class has Type 06 Hyperspace units meaning it can travel at 6 parsecs an hour which would result in crossing the milky way in 213 days.

Armament
The Hammerhead Class is well armed with all kinds of weaponery with a great and efficient mix of Kinetic Weaponry, Laser Weaponry and Ion Weaponry.

They are equiped with 6 Coil Canons as primary damage dealers while the 8 Laser Turrets provide less damage but are more versatile. The 2 Ion Beam Emitters provide the ship with anti-shield weaponry which make the coil canons more effective.

There are also 2 Proton torpedo batteries each loaded with 52 proton torpedoes giving this ship a total of 104 proton torpedoes.

There are also 10 Point-defense turret emplacements that give the ship defense against close ranged vessels such as fighters.

Hull and Shields
The Inner layer of the armor is made out of carbon which is a very cheap material and is still one of the strongest and most lightweight options for ship plating. The plating is also multilayered with small spaces between each plate with a special heat-resistant foam to combat thermal weaponry such as lasers.

There are two types of shields that protect the hull from damage. The Kinetic barrier is a Mk II variant having additional stopping power. Excellent against kinetic weaponry it is useless against energy weaponry but that's why there are also directed force fields. These force fields do not only stop energy weapons but are also able to lessen the damage of any other weaponery, but not stopping them completely.

Complement
The ship has a minimal crew of 80 members. There are also usually 2 Marine Platoons on board the ship which makes an additional 60 marines on board. When the ship wants optimal functionality they would need a total of 300 crewmembers on board.

The Cruiser is also able to accommodate up to 20 Aquila Class Fighters in their hangar bay and also have a shuttle bay capable of housing 2 shuttles. There are also 8 SDRD launch tubes and can al simultaneously be used because there are also 8 computers on board which allow the control of these drones.

There are also 30 escape pods, 1 for each 10 crewmembers which is the standard for the Alliance.